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Animal sex
Unknown Horizons
Friday, 15 January 2010 12:08

We are having some gameplay issues with reproduction of wild animals, and I think it"s rather interesting stuff (this is the reason why we currently have a quite sophisticated system).

Wild animals shouldn"t just be there, and eat and reproduce randomly; they should in some way behave like acctual animals, such as they should die when deprived of food. Also, their number should correlate to the state of the ecosystem they live in. So if you have large areas for wood, where they find enough food, there should be a lot of them. This should lead to a natural understanding of users to the way animals in Unknown Horizons behave.

Those are the requirements, the current implementation works like this:
Every animal has a certain amount of "health", or you could also call it "inverted hunger", because the health increases everytime an animal eats, and decreases if it can"t find any food. As soon as the health reaches a certain lower bound, it dies, and if it reaches an upper bound, it reproduces, which works like cell division (there really *is* a border to how realistic UH should be ;).

The main problem we are currently facing is, that the number of animals decreases too fast, if a hunter kills some of them. But if we increase the reproduction rate of the animals, the island gets very crowded with them if you have no hunter.

A possible solution we thought of would be to make the hunter breed animals, that should balance the population he hunts. But that is nearly a hack, imo; what i would like is a system that balances itself. The idea that might help here is the ecological gap: if the hunter hunts down animals, there is more food for the remaining ones, so they should in turn reproduce faster. Yet this seems to be somehow difficult to implement.

Do you have any suggestion, how we could improve that? Could we improve the system by changing some mechanisms? Should we introduce something new that can somehow control the population, to increase it, when it"s small, and nevertheless keep a boundary to the growth? What do you think?

So long,
totycro

PS: i"m quite aware that i put way too much effort into this small issue, but i"m convinced that a kind of appreciation of details can make a game much more interesting.

 
Release 2009.2a, Mailinglist and Status update
Unknown Horizons
Thursday, 05 November 2009 12:53
Hi everyone,
it"s time for a short status update on Unknown Horizons development.
Our release has been out for about 2 weeks now and we have had more downloads than ever before and have broken the 1000 downloads on one day mark for the first time ever!

News content:
  • 2009.2a
  • Mailinglist
  • Statusupdate
2009.2a
We have released a 2009.2a version of Unknown Horizons Linux packages which fixes a few bugs in the release. The repository packages have been updated as well. If you are still using the original 2009.2 release, be sure to upgrade.

Mailinglist
We have created an Unknown Horizons mailinglist at http://lists.unknown-horizons.org. The boards have been visited rarely and we think that a mailinglist is a better alternative as you get all the newest posts delivered to your email inbox. We will also be doing more development discussion on the mailinglist to allow people in different timezones and with difficult time schedules to participate on UH development easily. The mailinglists will also act as an archive for important design decisions.
Chances are fairly high that we will be closing down the boards rather soon and move all public discussion to the mailinglist. We currently only have one mailinglist uh-users. This might be split into uh-dev, uh-users and uh-announce at some time in the future, if the mailinglists become adopted widely.
The mailinglist will be a place for users to get help, share ideas and give us feedback on our work, so subscribe now at http://lists.unknown-horizons.org.  If you do not want to subscribe, you can read the archive here.
Note: For bug reporting please stick to http://trac.unknown-horizons.org

Statusupdate
New changes:
  • Buildings can now update their graphics when they advance in level
  • More work on the scenario files
  • Some new graphics and small gui improvements
  • Lots of small fixes
That was it for todays news.
So long,
Nihathrael
 
Unknown Horizons 2009.2 released
Unknown Horizons
Saturday, 17 October 2009 18:56
Unknown Horizons Release 2009.2

The Unknown Horizons development team is proud to present our new release 2009.2.
This is a fairly stable version, but is to be concidered a development release. Its purpose is to give interested players and developers a chance to test our current state of development.

What is new?
We have made many improvements to our previous release, 2009.1. Here is a list of the most important changes:

  • Entirely reworked consumation and productivity for more interesting gameplay
  • Basic scenario/campaign functionality via simple YAML files
  • Demo scenario in form of a short tutorial
  • Settlers can now level up
  • New resources
  • New buildings: farm and school (school is still looking for nice gfx)
  • Improved graphics and building preview
  • New sounds effects
  • Wild life
  • More stable then ever before ;-)
For the full list of changes see the changelog or for even more detail the overview of svn commits in the Trac Timeline.

Known Issues
  • Boatbuilder toggle inactive/active still buggy.
  • Some minor texts will change distance between each other incorrectly in the GUI.
  • Some messages will not fit on the graphic for the message
We are working on resolving these issues in a future release. For a full list of all known problems visit the Trac Milestone 2009.2.
If you happen to find a new bug (which is quite possible in this development release) please create a ticket at Trac or send us an email. Both including:
  • The full error message.
  • A detailed description of what you were doing when the bug occured to give us a chance to reproduce the problem.
The more detailed your ticket is, the easier we will find and fix the bug. Thanks in advance.

The Future
Plans for the next release:
  • Further improve the campaign functionality
  • Implement second increment completely
  • Improve random map feature
  • Balancing

Download Links
Visit our downloads page for the newest downlads.

Hopefully you enjoy this release. We would appreciate if you share any feedback or criticism you have by joining our IRC channel or by contributing to a discussion in our forums.

Have fun,
Team Unknown Horizons

 

 
Intruducing packages.unknown-horizons.org
Unknown Horizons
Wednesday, 26 August 2009 20:08

While everyone is coding away on trunk (there are lots of changes!) there was no new announcement for quite some time now. Time to change that!

As you might know, Unknown Horizons had one Repository to facilate install of releases and even regular snapshots on Debian and Debian based systems. However differences in the set of available packages made this practically unuseable on Ubuntu Jaunty so the decision was taken to split things a bit.

After no activity for some time I"m happy to announce the availablility of the Unknown Horizons Package Archive today. Currently it supports the last 2 Ubuntu releases as well as Debian stable, testing and unstable for x86 and arm CPUs (64bit support is basically available but I can"t build packages here right now so no content in there yet).

I"m still using the same key for signing the archive, you can get it from packages.unknown-horizons.org/key. If you"re serious about security you can find a statement including a copy of the key in key-statement.asc which is signed with my key (0xD49AE731), which has a bit of WoT integration

There"s, of course, space for non-Debian systems there as well so maybe we can get snapshots for other systems there as well some time, it only needs someone to maintain it.

If you are interested in helping out or need support for any of this, contact us in IRC or use the Bugtracker or Forum.

With the availability of packages.unknown-horizons.org the old deb.unknown-horizons.org is considered deprecated and will be removed as soon as there"s a release in packages which will happen the next time Unknown Horizons releases.

 
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