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Spring
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Monday, 18 January 2010 13:37 |
IMPORTANT NOTE: THIS VERSION IS NOT LIVE YET ON SERVER
I"m announcing hereby the first (and hopefully last) release candidate for Spring 0.81.
Changes since the 0.80.5.2 bugfix release include:
Engine / Simulation:
- Builders are now smart enough to to reclaim features that block their buildsite, which weren"t there when they started moving to it
- Fixed issues with features with 0 metal and 0 energy
- Fixed crashes / desyncs when using area orders with a large radius
- Hold position doesn"t imply "don"t turn" anymore, and units with small firing arcs in general behave a lot better in this case.
- Units on hold position now don"t get confused by nearby invalid targets
- Smooth ground mesh for better aircraft behaviour (unit tag: useSmoothMesh)
- Wind fixed to stay in between map boundaries
- Momentum isn"t conserved anymore in unit-unit collisions
- Impulses decay every frame instead of every slow update
- Kamikaze units now do a visibility and 3d distance check
- Fixed ships were able to "climb" cliffs
- Fixed multiple issues with pathmap updates after terraforms
Engine / Rendering, UI:
- Changed default binds of forcestart, singlestep, debug to Alt+f, Alt+o, Alt+b
- Non-reclaimable features show up as red squares now when placing a building
- Out-of-LOS features don"t show up anymore when placing a building
- Fixed icons not rendering properly when distance-to-ground method was used
- Better mipmap handling on SMF maps
- Fixed specular lighting calculation on SM3 maps
- Fixed "/shadows" command on SM3 maps
- Fixed SM3 map holes
- Fixed "/wiremap 0|1" (argument was inversed)
- Lots of other drawing fixes
- Far-textures fixed
- Load-screens preserve aspect ratio
- Added checks for insufficent gfx cards
- Added new shadow rendering option ("/shadows 2"): it disables terrain rendering in the shadow pass, which gives a huge performance increase
- Changed BumpWaterReflection values: 0 = disable; 1 = enable (no terrain); 2 = enable (with terrain - was "1" before)
- Fixed occasional hang when word wrapping text
- S3O transparency is now supported even with AdvUnitShading disabled
Engine / Lua:
- Added AllowFeatureBuildStep call-in to included gadget handler
- Fixed typos in certain featuredefs.lua, weapondefs.lua that mutilated error messages
- Spring.Rehost fixed on Win32 when spaces in install path
- Added support for modifying CTAAirMoveType (gunships)
- Add GetUnitMoveTypeData(unitID) call-in, returns a table
- Fixed Spring.SetFeatureDirection
Engine / System:
- Fixed incorrect startpositions in skirmish games
- Proper handling of mod dependencies
- MAN pages support (Linux)
- Support for external debug symbols (Linux)
- Fixed an issue with using the root of a drive as data directory
- Use less memory when reading from 7z archives
- Improved handling of spectators in case of sim slowdown and desync
AIs:
- E323AI: CPU performance improvements & bug fixes
- KAIK: better D-Gun handling
Thanks everyone for their contributions.
Download links:
We will put these links on the download page once the release is live on the lobby server.
Please, test this release candidate and report any bugs you may find (in particular regressions since 0.80.5.2!) on mantis. If no blocking issues are reported, we will officially release this sometime next week. (after the 25th of January)
To test this release on the main/official lobby server, refer to the instructions in this post.
Have fun!Statistics: Posted by Tobi - 19 Jan 2010, 01:37 - Replies 33 - Views 715
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Spring
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Friday, 13 November 2009 05:20 |
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We"ll be moving to a more powerful server this weekend, so some downtime is to be expected when services are migrated and for the new DNS info to propagate. Statistics: Posted by Tobi - 13 Nov 2009, 17:20 - Replies 25 - Views 793
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Spring
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Thursday, 12 November 2009 12:20 |
Another patch release. This includes most (if not all) fixes that do not break sync with the earlier 0.80.5 releases.
Bugfixes:
- AI: Properly fix Lua AI loading
- AI: Fix crash when Lua AI team dies
- AI: Fixed clean target of ant scripts
- Fixed deadlock in hang detection
- Fixed .desktop file
- Fixed crash on startup on Ubuntu Karmic
- Fixed reflections
- MT: Don"t crash if draw callins access features
- Fixed fading features for ATI (atiHacks)
- Fixed crash when parsing certain chatmessage from autohost
- Fixed crash if OSC stats sender is enabled and no network is reachable
- cmake: Fixed 7-zip detection
Changes:
- AI/cmake: Split system dependent/indepentent install parts (AI_LIBS_DIR, AI_DATA_DIR)
- AI: Debugging is now enabled by default in the ant scripts
- Time profiler cleanup, both code and UI
- Show an AI"s shortName + version + nick in tooltips
There"ve also been some fixes to KAIK, and a new version of E323AI has been included.
Thanks everyone for their contributions.
Download links on the download pageStatistics: Posted by Tobi - 13 Nov 2009, 00:20 - Replies 19 - Views 815
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